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interactive online artwork created for Art21
and PBS by Golan
Levin with Jonathan Feinberg
and Cassidy
Curtis, the Alphabet Synthesis Machine is a co-production of Art21,
Inc., New York City, and The
Arts Company, Cambridge, MA. Executive Producer: Susan Dowling.
Contact: Golan Levin <golan at flong dot com>. Version 1.1 (January
2002). |
| Précis:
The Alphabet
Synthesis Machine is an interactive online artwork which allows
one to create and evolve the possible writing systems of one's own
imaginary civilizations. The abstract alphabets produced by the Machine
can be downloaded as PC-format TrueType fonts, and are entered into
a comprehensive archive
of user creations. The products of the Machine probe the liminal territories
between familiarity and chaos, language and gesture. |
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Background
I
very clearly remember the first time that I encountered an unfamiliar
alphabet: it was an event which occurred in my family's synagogue
when I was very small, perhaps four years old. I had just learned
to read English, but it had not yet been explained to me that there
could exist other writing systems apart from the one I knew. One
evening during a ceremony, I asked my father what the funny black
squiggles were in the prayer books we were holding. "Sh!" he said:
"that is how we talk with God." Astonished, I became transfixed
by the black squiggles, which no longer seemed quite so funny; but
although I stared at them until I was dizzy, I could find no way
to render them intelligible. Only later did I learn that these marks
were Hebrew. Since that time, I have been preoccupied by the possibility
that abstract forms can connect us to a reality beyond language,
and bridge the thin line between nonsense and the divine.
Somewhere between the visual noise of television static, and the
visual order of the text you are now reading, lies a fascinating
realm of visual semi-sense. Precisely where do the borders of that
realm lie? By studying that realm of semi-sense, we surmise that
we may come to a deeper understanding of precisely how sense-making
occurs at all. To do this, we have written software which attempts
to generate artifacts that seem to make sense, but in fact, don't.
The particular goal of this work is to bring about the specific
feeling of semi-sense one experiences when one recognizes—but cannot
read—the unfamiliar writing of another culture. Our Alphabet
Synthesis Machine is an interactive system in which a user guides
an evolutionary genetic algorithm in order to create and explore
coherent sets of abstract glyphs. Hopefully, these mark-like forms
resemble the plausible alphabets of human civilizations with which
we simply happen to be unacquainted.
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Implementation
The Alphabet Synthesis Machine is comprised of two software
systems: an interactive client-side applet, which allows users to
create and evolve their abstract letterforms, and a server-side
archiving system which stores the user creations as downloadable
TrueType fonts.
At the heart of the interactive applet is a genetic algorithm. This
algorithm attempts to evolve a population of candidate glyphs according
to a set of fitness metrics established by the user. Some of these
fitness metrics are obtained from an initial 'seed glyph' provided
by the user, while others are controlled by the user in real-time,
through a set of parametric sliders and other interface controls.
The glyphs are evolved both as individuals (i.e. each in
relation to an ideal metric, in order to enhance their individual
'letterness'), and also as a species (i.e. each in contradistinction
to each other, in order to enhance the variety of the alphabet as
a whole).
The glyphs themselves are the virtual trajectories of synthetic
hand movements, produced by a 3-dimensional physics simulation of
a hand-pen-paper system. This model incorporates such forces as
the response of hand muscles to neural firing rates; the inertia
and intrisic viscosity of the arm; gravity; and the friction of
the stylus against the virtual writing surface.
When the user is finished evolving their abstract alphabet, its
glyphs are converted into quadratic Bezier outlines and then transmitted
to the server, which stores them as a PC-formatted TrueType font.
This font can be downloaded at the time of its creation, or at any
future time from an online archives of user creations. Visitors
have created more than 700 alphabets since the project's launch
(1 October 2001).
The Alphabet Synthesis Machine is currently a work-in-progress.
While this version (1.0) deals strictly with single-stroked cursive
alphabetic forms, future versions of the ASM will explore the possibilities
of cut- and printed-letterform simulation.
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Alphabet
Examples
ALPHABETS
PRODUCED BY VISITORS.
An informal "best-of" selection of example alphabets can
be seen in these thumbnails.
PDF SCAN
SHEETS OF EXAMPLE ALPHABETS.
A variety of user-created alphabets have been set in blocks of text.
THE
ARCHIVE.
The complete and unfiltered archive of user creations. |
Quotes
The authors found encouragement in some of the following writings
during the development of the Alphabet Synthesis Machine.
"By the meaningless sign linked to the meaningless sound we have built
the shape and meaning of Western man." —Marshall McLuhan, The
Gutenberg Galaxy, 1962.
"A page of type is one of the most abstract pieces of communication
I can imagine. Symbols of the most ancient origin can be put together
in ways that stimulate they eye, through pattern, and the mind, through
thought." —Warren Chappell, A Short History of the Printed Word,
1970.
"That language may be in itself an arbitrary absurdity, that it
may communicate nothing except in its stuttering essence, that it
may depend almost entirely not on its enunciators but on its interpreters
for its existence, and that the role of readers is to render visible
that which writing suggests in its hints and shadows." Manguel,
History of Reading, 1995.
"By this art you may contemplate the variation of the 23 letters."
—Jorge Luis Borges, The Library of Babel, in Labyrinths, 1960. |
Bibliography
Anderson, Donald. Calligraphy: The Art of Written Forms. Dover,
1969.
Catich, Edward. The Origin of the Serif. Catich Gallery, Iowa,
1991.
Chappell, Warren. A Short History of the Printed Word. Dorset
Press, New York, 1970.
Coulmas, Florian. The Writing Systems of the World. Blackwell
Press, Oxford, 1991.
Diringer, David. The Alphabet. Hutchinson Press, 1968.
Drucker, Johanna. The Alphabetic Labyrinth: The Letters in History
and Imagination. Thames and Hudson, London, 1995.
Firmage, Richard. The Alphabet Abecedarium: Some Notes on Letters.
Godine Press, 1993.
Gaur, Albertine. A History of Writing. The British Library
Press, London, 1992.
Gurtler, Andre. Experiments with Letterform and Calligraphy.
Verlag Niggli, Lichtenstein, 1997.
Harris, David. The Art of Calligraphy. DK Publishing, New York,
1995.
Hersch, Roger. Visual and Technical Aspects of Type. Cambridge
University Press, 1993.
Hofstadter, Douglas. Fluid Concepts and Creative Analogies: Computer
Models of the Fundamental Mechanisms of Thought. Basic Books,
1995.
Hofstadter, Douglas. Metamagical Themas: Questing for the Essence
of Mind and Pattern. Basic Books, 1985.
Kim, Scott. Inversions. McGraw-Hill, 1981.
Nakanishi, Akira. Writing Systems of the World. Tuttle, Tokyo,
1992.
Rasula, Jed and Steve McCaffrey. Imagining Language: An Anthology.
MIT Press, 1998.
Sampson, Geoffrey. Writing Systems. Stanford University Press,
1985. |
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Copyright
We're very interested in the proliferation of the Machine's abstract
alphabets! We encourage you to let us know how and where you have
found them useful. {Contact
email: golan at flong dot com} Basically, the fonts
created by the visitors to this site are in the public domain, and
can be used however and wherever you like. The remainder of this
notice is merely intended to protect our public font collection
from an unscrupulous reseller, to wit:
The digital typefaces produced by the Alphabet Synthesis Machine
(ASM) are protected by Copyright as a collective work and/or
compilation.
You may copy individual typefaces for your own personal use, and
use these typefaces in published designs, but may not commercially
exploit or reproduce any significant portion of the ASM typeface
collection in any form without the express permission of the
Authors.
The Authors of the ASM reserve the right to reproduce, modify
or delete any typeface contained herein. The ASM software and all
downloadable typefaces are distributed on an "as is" basis without
warranties of any kind, either express or implied, including, without
limitation, implied warranties of fitness for a particular purpose.
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Frequently
Asked Questions
How can I use my alphabet typeface in my favorite applications?
The fonts produced by the Alphabet
Synthesis Machine (ASM) are TrueType fonts for the Windows
PC. If you are a Windows user, look for a directory called "Fonts"
in C:\WINNT or C:\WINDOWS, and place the font there. If you are a
Mac user, you must first convert the font to the Mac TrueType format
(see the instructions below); you can then place the font in the "Fonts"
folder in your System Folder.
How do I convert my alphabet typeface for a Mac?
Mac users who've upgraded to OSX can use the TTF font format exactly
as downloaded. Just drop the font file into the "Library/Fonts" folder.
Mac users with older operating systems, however, can use a variety
of tools to convert the font into the Mac TrueType format. We recommend
Chris Reed's TTConverter
utility, which is shareware ($10), or Crossfont
by Acute Systems ($45).
What other projects deal with the synthesis of imaginary alphabets?
Whereas the ASM uses a physical simulation in tandem with an evolution
algorithm to produce "handwritten" forms, Matt Chisholm's
"Alphabet
Soup" project uses a shape grammar based on the structure
of the Roman/Cyrillic/Greek/IPA alphabets in order to synthesize novel
"punch-cut" glyphs. |
Site
keywords
alphabet synthesis, alphabet synthesizer,
archaeography, graphemics, synthetic alphabets, nonsense alphabets,
unfamiliar alphabets, alien alphabets, fantasy alphabets, imaginary
writing systems, invented languages, handwriting synthesis, interactive
art, Java applet, online art, glyphs, fonts. Last updated 26 March
2002.
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